Develop presents in Lightroom or Camera Raw can be more than just a pretty effect. They can help do the heavy lifting or the monotonous processing, so you can focus your energy in more interesting areas.
In a continuation of my series on learning 3D in Photoshop CS6 today’s topic is lighting your models. Learn the different types of lights that are available in Photoshop’s 3D space, and how to control and manipulate them for best effect.
Sharpening traditionally has three phases: capture sharpening, creative sharpening, and output sharpening. In a photographic workflow, Adobe Camera Raw or Lightroom does a fine job of capture sharpening, but where do you go for the rest? Unsharp Mask is tried and true, but no longer the best tool in the toolbox. In this video we’ll look at Smart Sharpen in tandem with Smart Objects for the ultimate in photographic sharpening control.
This simple but effective technique can take you way beyond simple brightness and contrast adjustments, with precise control over each color independently, using the most unlikely tool for adjusting colors – the black and white adjustment layer.
As mentioned in a special post yesterday Lightroom 5 Beta is out, and in this video you’ll see my three favorite new features. You can get a trial copy of the new beta version of Lightroom 5 from labs.adobe.com.
Be sure to follow the Photoshop Nuts here on TipSquirrel as we keep you up to date with new features and information about Lightroom 5.
Lightroom is wonderful in the way it can stay out of the way and keep you immersed in your images. But, if you need some information while your images fill the screen, there’s no need to open up panels or access menus. Lightroom’s View Options open the door to a wealth of information, presented heads up style in both the Grid and Loupe views.
In the conclusion of this segment, we will look at assigning and modifying properties of 3D objects to define transparency and reflections. We’ll create a reflection on the ground plan, and make some basic adjustments to the light in the image to soften the shadows.
If you missed the first part, you can find it in my post on 3D in Photoshop – Combining Objects.
In our continuing series on 3D in Photoshop CS6, we look at combining multiple 3D objects into a composite model. We’ll create and combine separate 3D extrusions, and prepare our model for the addition of photo-realistic materials in the next episode
In this tutorial, we dive more deeply into the world of 3D in Photoshop CS6. Building on the extrusions from the previous video, we add some basic materials, create some texture and then composite our 3D object into a scene.
Extrusions are a useful and fun way to create 3D objects in Photoshop CS6. In this tutorial, we’ll cover the basics of creating and manipulating an extruded object in Photoshop CS6.
Mike Hoffman continues his series of tutorials on 3D within Photoshop.
Any 3D scene in Photoshop starts with some basic elements. In this video, learn the essential ways to create 3D primitive objects within Photoshop CS6.
Photoshop CS6 makes creating and using 3D objects easier than ever. In order to become proficient with 3D, you have to master the basics. In this first video of an ongoing series, we’ll explore the fundamentals of 3D and the Photoshop 3D workspace.
Learn to use Guides and Rulers in Photoshop to accurately and precisely place and align images and objects. Guides are essential when exact measurements or precise alignment is required.
HDR doesn’t have to be gritty, edgy, with radioactive colors. At its heart, HDR is a technique that can allow you to more accurately capture the images you see – as long as you aren’t too heavy-handed with the controls.
The Layer Comps feature in Photoshop allows you to create and save a variety of different compositions within a single file, and switch back and forth between the layouts quickly and easily. You can even save all your comps automatically to a group of files.