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Articles by Michael Hoffman

About Michael Hoffman (224 Articles)
Mike has been a photographer, artist, educator, and technophile for most of his life. Early in his career, he created technical illustrations and photographs for electronic equipment manufacturers, and taught classes in computer aided drafting and 3D modeling software. When digital cameras became widely available in the late 1990s, the move was a natural one, and has led to a happy combination of technology, software, photography and art. Mike is an Adobe Certified Expert in Photoshop and Acrobat, and is well versed in Lightroom and Photoshop Elements, as well as Illustrator and InDesign. He has also contributed his time and efforts to the excellent work being done by Operation Photo Rescue, in restoring photographs damaged by natural disasters. As an active member of the National Association of Photoshop Professionals, he continues his quest for excellence in art, excellence in design, and excellence in education.

Lightroom Curves Unleashed!

June 11, 2013

Sometimes, Lightroom's basic Develop controls aren't going to take you far enough, and you'll want to exercise a little more creative control over your images. Lightroom's Tone Curves feature can provide that added control you seek, but at a casual glance, the Tone Curve seems a bit limited. There are some safety nets built into the Lightroom Tone Curve panel to keep you from unwittingly making a mess of your image, but with a little care and exploration we can unleash the full power of curves, right within Lightroom. [More]

Scanned Sketch Extraction in Photoshop

May 28, 2013

If you have a scan with a white background, how do you remove the white? There are several ways, some more effective and more versatile than others. In this video, we'll take a look at a variety of ways to drop out the white and leave you with the details you need. [More]

Develop Preset Efficiency in ACR and Lightroom

May 21, 2013

Develop presents in Lightroom or Camera Raw can be more than just a pretty effect. They can help do the heavy lifting or the monotonous processing, so you can focus your energy in more interesting areas. [More]

Lighting 3D in Photoshop CS6

May 14, 2013

In a continuation of my series on learning 3D in Photoshop CS6 today's topic is lighting your models. Learn the different types of lights that are available in Photoshop's 3D space, and how to control and manipulate them for best effect. [More]

Smarter Sharpening in Photoshop

May 7, 2013

Sharpening traditionally has three phases: capture sharpening, creative sharpening, and output sharpening. In a photographic workflow, Adobe Camera Raw or Lightroom does a fine job of capture sharpening, but where do you go for the rest? Unsharp Mask is tried and true, but no longer the best tool in the toolbox. In this video we’ll look at Smart Sharpen in tandem with Smart Objects for the ultimate in photographic sharpening control. [More]

Photoshop Dramatic Contrast Technique

April 30, 2013

This simple but effective technique can take you way beyond simple brightness and contrast adjustments, with precise control over each color independently, using the most unlikely tool for adjusting colors – the black and white adjustment layer. [More]

Lightroom 5 Beta My Three Favorite Features

April 16, 2013

As mentioned in a special post yesterday Lightroom 5 Beta is out, and in this video you'll see my three favorite new features. You can get a trial copy of the new beta version of Lightroom 5 from labs.adobe.com. Be sure to follow the Photoshop Nuts here on TipSquirrel as we keep you up to date with new features and information about Lightroom 5. [More]

Heads Up! Getting Information in Lightroom

April 9, 2013

Lightroom is wonderful in the way it can stay out of the way and keep you immersed in your images. But, if you need some information while your images fill the screen, there's no need to open up panels or access menus. Lightroom's View Options open the door to a wealth of information, presented heads up style in both the Grid and Loupe views. [More]

3D in Photoshop CS6 – Materials Properties

April 2, 2013

In the conclusion of this segment, we will look at assigning and modifying properties of 3D objects to define transparency and reflections. We'll create a reflection on the ground plan, and make some basic adjustments to the light in the image to soften the shadows. If you missed the first part, you can find it in my post on 3D in Photoshop – Combining Objects. [More]

3D in Photoshop CS6–Combining Objects

March 26, 2013

In our continuing series on 3D in Photoshop CS6, we look at combining multiple 3D objects into a composite model. We'll create and combine separate 3D extrusions, and prepare our model for the addition of photo-realistic materials in the next episode [More]

3D in Photoshop CS6 – Basic Materials

March 19, 2013

In this tutorial, we dive more deeply into the world of 3D in Photoshop CS6. Building on the extrusions from the previous video, we add some basic materials, create some texture and then composite our 3D object into a scene. [More]

3D in Photoshop CS6 – Extrusions

March 12, 2013

Extrusions are a useful and fun way to create 3D objects in Photoshop CS6. In this tutorial, we'll cover the basics of creating and manipulating an extruded object in Photoshop CS6. [More]

3D in Photoshop CS6–Creating 3D Objects

March 5, 2013

Mike Hoffman continues his series of tutorials on 3D within Photoshop. Any 3D scene in Photoshop starts with some basic elements. In this video, learn the essential ways to create 3D primitive objects within Photoshop CS6. [More]

3D in Photoshop CS6 – 3D Basics

February 26, 2013

Photoshop CS6 makes creating and using 3D objects easier than ever. In order to become proficient with 3D, you have to master the basics. In this first video of an ongoing series, we'll explore the fundamentals of 3D and the Photoshop 3D workspace. [More]
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