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3D in Photoshop CS6 – Materials Properties

3D_Materials_PropertiesIn the conclusion of this segment, we will look at assigning and modifying properties of 3D objects to define transparency and reflections. We’ll create a reflection on the ground plan, and make some basic adjustments to the light in the image to soften the shadows.

If you missed the first part, you can find it in my post on 3D in Photoshop – Combining Objects.

About Michael Hoffman (224 Articles)
Mike has been a photographer, artist, educator, and technophile for most of his life. Early in his career, he created technical illustrations and photographs for electronic equipment manufacturers, and taught classes in computer aided drafting and 3D modeling software. When digital cameras became widely available in the late 1990s, the move was a natural one, and has led to a happy combination of technology, software, photography and art. Mike is an Adobe Certified Expert in Photoshop and Acrobat, and is well versed in Lightroom and Photoshop Elements, as well as Illustrator and InDesign. He has also contributed his time and efforts to the excellent work being done by Operation Photo Rescue, in restoring photographs damaged by natural disasters. As an active member of the National Association of Photoshop Professionals, he continues his quest for excellence in art, excellence in design, and excellence in education.

1 Comment on 3D in Photoshop CS6 – Materials Properties

  1. Daniel thomassin // April 3, 2013 at 3:13 pm //

    Merci beaucoup pour la suite de votre tutoriel!!
    Bonne journée à vous et tous se qui vous soutiennes.

    Dan

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